Win8 HTML5 Javascript Animation
Unleash HTML5 Power for Gaming http://blogs.msdn.com/b/eternalcoding/archive/2012/03/22/unleash-the-power-of-html-5-canvas-for-gaming-part-1.aspx Animating your UI...
View ArticleparseInt Alternative
The original code was: Collapse | Copy Code u = parseInt((u < 0) ? texture.width + (u % texture.width) : (u >= texture.width) ? u % texture.width : u); And the new one is the following: Collapse...
View ArticleWindows 8 Games with CreateJS Tutorials & Resources
Building Atari Arcade http://www.atari.com/arcade/developers/building-atari-createjs Windows 8 Game Starter Kit Tutorial Part 1...
View ArticleOAuth Resources
Official OAuth 2.0 http://oauth.net/2/ Javascript OAuth Library https://github.com/andreassolberg/jso OAuth for Windows 8 http://code.msdn.microsoft.com/windowsapps/Web-Authentication-d0485122...
View ArticleInstall Ruby 1.8.7 on Mountain Lion
rvm install 1.8.7 –with-gcc=clang The post Install Ruby 1.8.7 on Mountain Lion appeared first on Experience Life.
View ArticleGenerate GUID in Javascript
Simple, fast generation of RFC4122 UUIDS. https://github.com/broofa/node-uuid Single line function https://gist.github.com/982883 function b(a){return...
View ArticleMicrosoft Live Account OAuth 2.0
Register Account https://manage.dev.live.com Reference http://msdn.microsoft.com/en-us/library/hh243649.aspx Sample Login...
View ArticleOptimizing Lion OSX for SSD
http://blog.alutam.com/2012/04/01/optimizing-macos-x-lion-for-ssd/ The post Optimizing Lion OSX for SSD appeared first on Experience Life.
View ArticleOptimizing HTML 5 Canvas Animation for Windows 8
Optimizing Animations Use Multiple Layers Use clearRect() Use requestAnimationFrame http://devhammer.net/blog/exploring-html5-canvas-part-7—optimizing-animations Improving HTML 5 Canvas Performance...
View ArticleHTML5 Javascript Sound/Audio for Games
Tips picked up along the way: 1. Use Sound Manager 2 2. Use audio tag, but switch to Web Audio API in Chrome 3. Encode to both AAC and Ogg Vorbis 4. Check if ogg is supported var canPlayOgg = !!(new...
View Article